Click on the links below to download. There are more games to come, so stay tuned. Meanwhile, you can reach me at jpm * tinet dot org
Have fun.
Back to basics. A space shooter extravaganza made exclusively by numbers and letters,
featuring the vicious PI alien (see image), which I'm told is a number as well, and an irrational
one at that. They are all ruthless and in strict low res.
Absolutely no pixel is ever written to the screen during the game. Silly as it seems the reason
behind this is that I just wanted to get something done quick and dirty in order to keep my mind
off other exhausting projects I was into at the time.
Credit where credit's due. Sound engine and effects by MK2, the Square Wave Pusher Extraordinarie.
Check out his work at Futuremare.
Hardcore gamer T.Brazil also helped with the testing. Thanks.
This one was originally meant to be a full blown project with proper missions and targets to
accomplish. Unfortunately it ended up as a single stage game due to lack of time as I
wanted to meet the deadline for the Y2Kode compo. That meant less than 3 weeks to get
things going and come up with something remotely playable. Still, nearly all the main
features made it into the release version. Except for the playability, that is.
I would have loved to develop this one further, adding new scenarios and improving the FX, but
chances now are close to nil. Though the results do pay for the massive effort, backgrounds
must be actually coded and colour changes sync'ed almost scan by scan, which is a real pain in
the behind. Must have been on crack or something back in those days.
Some of the rooms have been locked for ages, so you'll have to find the right key to gain access and
fight the creepy creatures awaiting inside. Once you've finished them all you'll be rewarded with
something useful that will help you on your quest.
My first action game on the GBC ever, vaguely reminding of Atic Atac (or not that vaguely, as most
people kindly pointed out)... comparison which I presume is a good thing.. and a fair one as well, if
only for the doors randomly opening and closing on their own and roaming baddies popping up from
nowhere. Oh, and there are keys to collect as well. No chicken-o-meter, though.
In case anyone cares.. this is Rev 2, which fixes a bug that prevented the player from entering the
final locked room and thus ending the game. Several rom sites are still hosting both the original
and fixed releases. Can't think of a reason why. |